Special Abilities
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Unique
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
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Droid (Immune to critical hits; not subject to commander effects)
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Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Loner (+4 Attack if no allies are within 6 squares)
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Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Commander Effect
Droids are subject to this effect: Non-Unique followers within 6 squares get +4 Attack.
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9/17/2017 8:53 PM (Updated: 9/17/2017 8:55 PM)
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