Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
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Camaraderie (Allies whose names contain Lobot gain Intuition)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
Commander Effect
Allies whose name contains Bespin Guard or Cloud Car Pilot gain +4 Defense and Opportunist
10/31/2018 5:33 PM
11/3/2018 3:58 AM
11/3/2018 4:22 AM (Updated: 11/3/2018 4:23 AM)