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What the heck is an "Aluminum Falcon"?

Hit Points: 130
Defense: 21
Attack: 14
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: adamb0nd
Created: 11/29/2018
Updated: 11/30/2018

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Regeneration 20 (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn)
  • Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
  • One Sith (Unique Sith allies who cost more than this character cost 20 less when is the same squad as this character. Unique Sith Commanders who cost less than this character cost 5 less when in the same squad as this character.)

Force Powers

  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force 2
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)

Commander Effect

Allied followers with a force rating within 6 squares gain Bodyguard and Extra Attack

Average Rating: 9.00 (1)
CorranHornsux123
11/29/2018 5:55:19 PM

I think making Unique Sith lose commander effects is a bad idea because you then cant use bandon to buff your melee pieces which most unique sith are.
adamb0nd
11/29/2018 6:18:21 PM

Thanks Corran. I'll try a few different renditions on the ability. I'd like to make the high cost sith playable. It's going to be tricky to find the right balance where v-set pieces aren't broken and auto included over old wotc pieces.
jen'ari
11/29/2018 6:43:36 PM

Which it the old sith do you want playable? You might need to raise it to pieces costing over 63 to not include Revan and bane but still include Naga, old Revan, and bane
CorranHornsux123
11/29/2018 7:59:12 PM

you could make it be like (One Sith: Unique Sith allys who cost more than this character cost 20 less when is the same squad as this character. Unique Sith Commanders who cost less than this character cost 5 less when in the same squad as this character.) That way you have vanilla power houses being able to be played more easily and you can still add in the commanders you want to make a good squad.
adamb0nd
11/30/2018 3:13:50 PM

I may go with this, Corran. Hope you don't mind, but i liked that language for One Sith. Maybe you or Jen can confirm. What would you think about keeping One Sith more in line with the original concept (unique sith commanders become followers and lower price), but changing the CE to +4 and extra attack? That would remove the auto include of Bandon and his CE concerns.
CorranHornsux123
11/30/2018 4:39:24 PM

not to bad but instead of extra attack maybe have the CE grant overwhelming power and indiscriminate? That way when they actually get up into a fight they can do some good damage without needing to rely on other sith CE's? Then you can have your ability lower the cost and make other sith commanders followers.
jen'ari
12/1/2018 2:34:11 AM

My issue is this: out of those 3 Sith Lords that cost more then him (Bane, Revan, and Exar) the only one that I think is as good or better than the existing one is Bane. Also a 15 point Queen Amonoa and Darth Wyyrlok is amazing! would the Rapport work for Exar Kun Force Spirit?
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