Special Abilities
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Unique (Counts as Palpatine)
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Affinity (May be in a Sith or Imperial squad)
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Acrobatic (Ignores enemy characters when moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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The Phantom Menace (This character does not count as a legal target for enemies farther than 6 squares away)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until he spends a Force point, he gains Force Immunity)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Lightning Assault (Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
"At last... Ourselves to the Jedi, we shall reveal."
1/2/2019 11:01:23 PM
1/10/2019 1:09:10 AM