Special Abilities
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Unique, Melee Attack, Mobile Attack
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Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
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Critical Strike (Replaces attacks: Perform a melee attack against an adjacent enemy, this attack roll counts as a natural 20.)
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Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Second Wind 10 (Replaces attacks: Remove 10 damage from this character)
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Thorium Charge (Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed)
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Legendary Duelist (While this character is the only character in your squad it gains +4 Attack and +4 Defense. And at the end of an enemy's turn, if all allies are activated this character may immediately move 1 square and use an ability that replaces attacks.)
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Diffusion Armor (Whenever this character takes more than 20 damage, immediately reduce the damage to 20. The reduced damage cannot be prevented or redirected. Adjacent enemies ignore this ability.)
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Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
"Bendak's the best there ever was, plain and simple."