Special Abilities
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Unique
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Pilot
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Acrobatic (Ignores enemy characters when moving)
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Escape Death (Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated.)
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Predictive Reflexes (Once per turn, when hit by attack, this character may immediately move up to his speed or make an attack)
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Rapport (Unique Republic pilots cost 10 less when in the same squad as this character)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
Commander Effect
Republic pilot allies with a Force rating gain Predictive Reflexes.
6/4/2020 10:41 PM