Special Abilities
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Unique
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Zann Consortium
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Cloaking Field (Replaces turn: This character gains Cloaked until his next activation.)
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Tyber Zann's Bodyguard (If an adjacent character whose name contains Tyber Zann would take damage from an attack, this character can take the damage instead)
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Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
Commander Effect
Zann Consortium followers within 6 squares gain stealth.