Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Shien Style Mastery (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Tutaminis (Whenever a character uses a Force Power against this character, they gain 1 Force Point.)
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Morichro (Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4 and cannot makes attacks of opportunity until the end of this character's next turn, or until she is defeated)
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Force Spirit 8 (If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
"Already so many have suffered for what you call order"
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