Hit Points:
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60
|
Defense:
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18
|
Attack:
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10
|
Damage:
|
10
|
Rarity:
Very Rare
Base:
Small
Gender:
Male
Creator:
AdmiralMotti89
Created:
2/14/2023
Updated: 2/14/2023
Special Abilities
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Unique, Twin Attack
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Droid (Immune to critical hits; not subject to commander effects)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Droid Hunter +20 (+4 Attack and +20 Damage against Droid enemies)
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Rigged Detonators (Characters in or adjacent to a square with low objects automatically fail saves against this character’s Grenades, Mines, and Missiles special abilities)
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Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
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Stomp (Whenever this character moves, any characters occupying squares on his base or squares he moves into are immediately defeated. Characters can avoid this effect with a save of 6.)
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Advanced Rakghoul Disease (+10 Damage to an adjacent living enemy; save 11. Whenever this character defeats an adjacent living enemy, you can immediately add a character named Rakghoul to your squad. If a character in your squad has the Muur Talisman special ability, you may instead bring in a character whose name contains Rakghoul. The new character sets up in a square that character formerly occupied.)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)
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Vongsense (Ignores Force Immunity of Yuuzhan Vong enemies)
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Poisoned Kiss (Replaces turn: touch; 40 damage to a living enemy; save 16. A successful save reduces the damage to 20. Enemies damaged by this ability are considered to be poisoned. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.)
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Desert Skiff (This character can transport up to 1 Large ally or 2 Small or Medium allies that end their moves adjacent to him. Remove these allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to him. They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 11.)
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Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
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Voxyn Birth (If you roll exactly 5, 10, 15 or 20 for initiative, you can add a Feral Voxyn to your squad, adjacent to this character, immediately before your first activation of the round)
Force Powers
5/21/2024 1:39:36 AM