Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Protective (+10 Damage while a wounded ally whose name contains Osha or Mae is within 6 squares)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Jedi Reserves 20 (If you roll 20 for initiative, you can add up to 20 points of Republic characters with a force rating to your squad immediately before your first activation of the round.)
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Impulsive Reprisal (If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Counter Push 1 (Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller)
"He was a kind, brilliant, compassionate man. And he did a terrible thing."
6/25/2024 11:10:08 PM
6/25/2024 11:50:54 PM
6/26/2024 12:47:17 PM (Updated: 6/26/2024 12:48:05 PM)