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Provides a +4 bonus to Attack rolls.

Hit Points: 70
Defense: 18
Attack: 10
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: Mando
Created: 7/24/2024
Updated: 7/25/2024

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • High Republic
  • Allegiance (If all Unique characters in your squad had High Republic immediately before the first activation of the skirmish, this character gains Impulsive Twin Attack (If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack))
  • Synergy +2 (+2 Attack while a Unique allied character with a Force rating is within 6 squares)
  • Disarm (If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round)

Force Powers

  • Force 2
  • Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)

"We're not defined by what we lose. We're defined by what we survive."

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