Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Blast 3 (Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)
Commander Effect
Force-sensitive allies within six squares gain +2 Attack and +2 Defense, but suffer -1 to all saving rolls.
"I do not mean to be the Emperor's servant forever."
11/29/2024 6:20:50 AM