Special Abilities
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Unique
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Torture 1 (When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks))
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Imperial Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round)
Commander Effect
At the end of this character's turn, 2 allies with Stealth within 6 squares of this character who are the same size may switch positions.
"Murder? That was pest control."
11/29/2024 6:19:13 AM
11/29/2024 6:21:16 AM
11/30/2024 4:38:58 AM