Special Abilities
-
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-
Disruptive (Suppresses enemy commander effects within 6 squares)
-
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
-
Single-Shot Blaster (This character cannot gain Twin Attack)
-
Self-Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
-
Design Flaw (If an enemy rolls a natural 20 for an attack against this character, and only an attack, remove this character from play; it is defeated and adjacent characters and the character who rolled the 20 are immediately defeated unless they are a pilot or named 'Luke Skywalker')
-
Superlaser (Replaces turn, can only be used once every 5 rounds and doesn't work with any commander effects that allow you to use two replaces turn abilities that don't replace turn: choose one enemy within the line of sight of this character and without cover, that character takes 100 damage and can't be prevented and characters adjacent to the target take 50 damage, save 16)
Commander Effect
All Imperial allies get +5 Attack and +10 Defence if within 6 squares of this character
I sense a great disturbance in the force.
9/5/2024 1:55:48 AM
9/5/2024 10:10:10 PM
9/5/2024 10:57:41 PM
9/6/2024 2:24:24 PM