Special Abilities
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Unique
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Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Resol'nare (After initiative is determined, this character and allied Gandalf characters within 3 squares may move up to 6 squares.)
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Battle Ready (After setup, Gandalf characters in your squad (including this character) may move up to double speed immediately before the first activation)
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Master Slicer 2 (This character ignores doors while moving)
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Average (This character cannot be damaged by special abilities.)
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Faith in the Force (This character and allies with a lightsaber within 2 squares cannot be prevented from spending Force points or be forced to spend extra Force points. Their Force powers cannot be cancelled or prevented from affecting characters.)
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Less Than Average (This character gains -10 damage when versing a player named Gandalfthegreatestwizard.)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Advanced Override 3 (At the end of this character's turn, choose to open or close 3 doors within this characters line of sight. These doors cannot be affected by other characters until this character's next turn.)
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Successful (This character cannot fail saves.)
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Last Say (After all your opponent's character's have activated this character activates.)
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No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
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More Faith in the Force Than You (Enemies lose Special abilities that force their force powers to work.)
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Suppressing Suppressive Fire (This character is not affected by abilities that say that a characters attacks cannot be prevented, redirected, reduced or responded to.)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Rival (Cannot be in a squad with a character whose name contains a letter. (or a number).)
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Bomb Defuser (Adjacent characters lose self destruct.)
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Force Reach 3 (While at full hit points this character's force powers have unlimited range.)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
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Disciplined Leader (This character's commander effect cannot be suppressed)
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My work here is not done. (This character cannot be defeated by enemy characters until he has scored more than 200 points.)
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Humble (This character is worth 1 point when defeated.)
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Ethical (This character is always considered unbanned for the purposes of squad building and skirmishes.)
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Delusions of Fame (Enemy characters are worth 200 points when defeated.)
Force Powers
Commander Effect
Allied and enemy characters gain Less Than Average. This character's abilities that modify Initiative cannot be suppressed. This character is always considered to be in gambit and is worth 101 points of gambit.
“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.”
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9/25/2024 3:21:09 AM
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9/26/2024 12:54:28 AM (Updated: 9/26/2024 1:01:09 AM)
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10/12/2024 11:31:42 PM (Updated: 11/12/2024 11:00:22 PM)
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