Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Adorable (This character does not violate the requirements of Allegiance or commander effects which specify, “your squad contains only.” Once per turn, before an ally rolls a save, you may consider 1 character with Adorable in your squad activated to get +2 to that save.)
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Rolling Evade (When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity)
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Chomp (Replaces attacks, usable once per turn: touch; 1 enemy takes damage equal to half their remaining Hit Points (rounded down); save 16)
This baby pygmy hippo has taken a bite out of our hearts...and knees.