Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
"Ah, gudtak Marrok." =Embo