Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time she activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
-
Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
-
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
-
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Commander Effect
Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
"There must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."