Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
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Sith Hunger 2 (Force 2, replaces attacks: range 6, 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer up to 2 Force points from the target to this character.)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Commander Effect
At the end of this character's turn, living allies may sacrifice 10 Hit Points to gain a +2 Attack bonus; this character gains as many Hit Points (not surpassing its maximum) as were sacrificed by the squad.
"In his wake life dies... sacrificing itself to his hunger." -Kreia