Special Abilities
        
        
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Unique                                    
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Melee Attack                                            (Can attack only adjacent enemies)
                
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Triple Attack                                            (On his turn, this character can make 2 extra attacks instead of moving)
                
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Evade                                            (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
                
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Jedi Hunter                                            (+4 Attack and +10 Damage against enemies with Force ratings)
                
            Force Powers
        
        
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Force 2                                    
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Force Renewal 2                                            (This character gets 2 Force points each time he activates)
                
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Master of the Force 2                                            (May spend Force points up to 2 times in a single turn)
                
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Lightsaber Defense                                            (Force 1: When hit by an attack, this character takes no damage with a save of 11)
                
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Drain Life 3                                            (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
                
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Sith Hunger 2                                            (Force 2, replaces attacks: range 6, 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer up to 2 Force points from the target to this character.)
                
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Force Lightning 2                                            (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
                
                Commander Effect
            
            
                
                     At the end of this character's turn, living allies may sacrifice 10 Hit Points to gain a +2 Attack bonus; this character gains as many Hit Points (not surpassing its maximum) as were sacrificed by the squad.
                
                At the end of this character's turn, living allies may sacrifice 10 Hit Points to gain a +2 Attack bonus; this character gains as many Hit Points (not surpassing its maximum) as were sacrificed by the squad.
            
            
            "In his wake life dies... sacrificing itself to his hunger." -Kreia