Special Abilities
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Unstable Clone (When this character activates, he takes 10 damage; save 11. This character treats allies as enemies when attacking or using force powers.)
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Immediate Sith Reserves 20 (When you roll a 1, 11, or 20 for initiative, you may add up to 20 points worth of non-unique sith characters with a force rating to your squad immediately before the first activation of the round.)
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Reliant Life Force (If this character has no allied characters within 6 squares he is defeated.)
Force Powers
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Force 3
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
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Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
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Force Confusion (Force 1, use this ability only on this character's turn; range 6; target and each enemy adjacent to that target get -4 Attack or -4 Defense until the end of the round. Characters with a Force Rating may avoid this effect; save 11.)
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Force Whirlwind (Force 2, replaces attacks: 30 damage to target. Choose 3 characters within 6 squares of that target, they move adjacent to that target and take 10 damage.)
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Force Storm 3 (Force 2, replaces attacks: 30 damage to all characters within 2 squares)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Chain Lightning 4 (Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target)
Commander Effect
Allied characters must spend this character's force points when using a named force power.
Failed, just like everything else in the sequels.
10/14/2024 12:32:26 AM
10/14/2024 12:32:45 AM
10/15/2024 3:27:40 AM
10/15/2024 8:13:23 PM