Special Abilities
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Unique (Counts as a character whose name contains Han.)
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Melee Attack (Can attack only adjacent enemies)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Lightwhip (This character counts as having a lightsaber. This character's attacks and damage from his attacks cannot be prevented.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Tenacious (Enemies cannot use Opportunist, Deceptive, Devious, or Backlash against this character)
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Grappling Hook (Replaces turn: This character and an adjacent small or medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.)
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Greater Gambler's Luck (Once per turn, this character can reroll any of its die rolls, but must keep the final result.)
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Whip Crack (Range 3; usable only one this character's turn; target enemy is considered activated this round.)
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Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
“I don’t know, I’m making this up as I go.”
11/14/2024 1:57:08 AM
11/14/2024 11:17:54 PM