Special Abilities
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Unique
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Bad Batch
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Affinity (May be in a Rebel squad)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
Commander Effect
Bad Batch allies gain Disruptive (Suppresses enemy commander effects within 6 squares)
"The galaxy has changed and so have we."