Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-
Hunter (After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish.)
-
Agile (This character can move 2 extra squares at the end of his turn)
-
Acrobatic (Ignores enemy characters when moving)
-
Singular Target (At the start of the skirmish choose one enemy character, this character may only attack the chosen character for the rest of the skirmish. Once the chosen character is defeated this character is also defeated. At the end of this character’s turn they may move 2 squares towards the chosen character.)
-
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
-
Stifling Attack (On this character's turn, adjacent enemies cannot use special abilities that respond to his attacks)
-
Final blow (Adjacent characters may not use abilities that avoid defeat when responding to this character’s last attack on them.)
-
Assassin (+4 Attack and +10 Damage against living enemies)
“The Hunter only has one job, to kill the target, and leave unscathed”
11/14/2024 1:59:13 AM (Updated: 11/14/2024 1:59:28 AM)
11/14/2024 2:38:36 AM