Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Absolute Devotion (Whenever this character would take damage, he may attempt a save of 6. On a success, a living ally within 6 squares may take the damage instead.)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Loner (+4 Attack if no allies are within 6 squares)
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Coomb Spore (Replaces attacks, range 6: Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected. (This effect is cumulative.))
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Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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True Way (Points of True Way may be spent to reroll a die or to add 2 squares to a move. Points spent this way deal 10 damage to the user.)
Commander Effect
This character may cost up to 10 more points to play; this character's True Way rating is equal to the number of points added this way.
Allies may spend this character's True Way points as if they were their own.
"Above all else, denigrate him[...] He is not worthy-- that is your litany, that is the message we will use to infiltrate his willpower and crack the barriers apart[...].
11/13/2024 2:46:39 PM
11/13/2024 3:29:30 PM