Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Agile (This character can move 2 extra squares at the end of his turn)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Unstoppable (Cannot be activated, moved, or prevented from moving or changing position by enemies)
Force Powers
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Force 4
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Absorb Power (Whenever this character would be damaged by a force power he takes no damage and gains the amount of force points spent, save 11.)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Throw 4 (Force 4, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and 1 attack against each character adjacent to that enemy.)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Serenity (Replaces turn: This character gains 6 Force points)
“If no mistake you have made, losing you are. A different game you should play.”