Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Electric Taser (Once during its turn: 10 damage to an adjacent enemy; save 16)
-
Glitterstim (Once per turn, on its turn, a living ally within 6 squares may take 20 damage; save 11 for 10 damage. This damage may not be reduced or redirected. The ally may move 2 extra squares as part of its move or reroll an attack or failed save. A character may not use Glitterstim and spend Force points in the same turn.)
-
Service Droid (At the end of an ally's turn, you may remove this character from play (it is defeated) to activate an unactivated ally within 4 squares, without counting toward the number of activations this phase. Service Droid can be used only once per phase.)
-
Secret Compartment (Replaces attacks: Choose 1 ally within 6 squares. That ally gains Lightsaber +10 and Lightsaber Deflect for the rest of the skirmish. If that ally does not have a Force Rating, it also gets 1 Force Point. This ability can only be used once per skirmish)
-
Manual Override (At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
This little one IS worth the trouble.
11/20/2024 7:07:02 AM (Updated: 11/20/2024 8:50:15 AM)
11/20/2024 11:19:23 AM
11/20/2024 1:15:35 PM