Special Abilities
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Unique
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Pilot
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It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
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Quick Reactions (+6 Attack when making attacks of opportunity)
Commander Effect
Allies within 6 squares gain "It's a Trap" and "Flamethrower 10"
"Nobody trusts anybody now, and we're all very tired"