Special Abilities
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Unique
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Karmic Luck (If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all his rolls instead)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Long Shot 20 (+4 Attack and +20 Damage when this character is at half Hit Points or less)
"Everybody relax, I’m here"