Special Abilities
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Unique
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Independent Outfit (Also counts as a Fringe character for the purpose of commander effects)
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Protective + 10 (+10 Damage while a wounded Unique Ally with a lower base attack than Claire's is within 6 squares)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Impulsive Twin Attack (If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack)
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Long Shot 10 (+4 Attack and +10 Damage when this character is at half Hit Points or less)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Flash Grenade (Replaces attacks: range 6; target enemy and each adjacent enemy get -4 Attack until the end of the round; save 11)
Commander Effect
Allies gain Long Shot 10
"It's OK, we're gonna get outta here."