Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect
Allies within six squares gain Opportunist 10 (+4 Attack and +10 Damage against an enemy who has activated this round); allies with a Force rating gain Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
"Revan was a genius on the field. His strategy and tactics defeated the best of us." -Mandalore the Preserver