Special Abilities
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Unique
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Lightsaber (+10 Damage against adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Impulsive Force Renewal (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1)
Force Powers
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Force 4
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
Commander Effect
Allies with a Force rating gain Greater Mobile Attack.
"It's the choice to keep fighting that makes us who we are."