Special Abilities
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Unique
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Dathomiri Pretender (This character has Dathomiri and receives any associated effects until it takes damage from a Dathomiri enemy)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Jar'Kai Style (If his first attack on his turn hits, he can make 1 extra attack)
Force Powers
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Force 5
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Commander Effect
Followers within six squares gain Devious (+4 Attack against activated enemies)
"These savages only respect strength."