Special Abilities
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Unique
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Ghost Hunter (If this character spends a force point to defeat a spirit within 6 squares, the spirit is immediately defeated and does not get a save.)
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Mighty Swing +20 (On his turn, if this character does not move, he gets +20 Damage against adjacent enemies)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
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Spiritually Attuned (If this character is the chosen ally of a Spirit that would grant Force Renewal 1, this character instead gains Force Renewal 2)
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Right Hand of Doom (+20 Damage to adjacent enemies)
Force Powers
Don't mess with me Lady, I've been drinking with Skeletons.