Special Abilities
-
Unique
-
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
-
Commando
-
Disruptive (Suppresses enemy commander effects within 6 squares)
-
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
-
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
-
Merciless 10 (+10 Damage against enemies at half Hit Points or less)
-
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Commander Effect
Allied Commandoes and Spies gain Intuition
A Rebel Commando and Spy who lead the hunt for the Death Star Plans