Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Jar'Kai Style Mastery (If his first attack on his turn hits, this character can make an immediate attack with +10 Damage)
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Telekinetic Combat (This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Master Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
"That wretched Order will rue the day they betrayed me and forsook Tanalorr!"