Special Abilities
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Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Wookiee
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Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy)
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Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Accelerate (This character can move up to 24 squares if it does not attack)
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Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Melee Attack (Can attack only adjacent enemies)
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Impulsive Shot (If a Unique allied character is defeated, this character can make 1 immediate attack)
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Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
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Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
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Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Pilot
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Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
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Heavy Weapon (Can't attack and move in the same turn)
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Hand of the Emperor (This character can spend its own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage)
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Emperor's Bodyguard (If (a character whose name contains) Emperor is an adjacent ally and would take damage from an attack, this character can take the damage instead)
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Advantageous Cover (+8 Defense from cover instead of +4)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Swarm +1 (+1 Attack against a target for each allied Ewok adjacent to that target)
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Careful Shot +4 (On this character's turn, if it doesn't move, it gets +4 Attack)
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Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
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Hutt Cartel
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Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
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Fringe Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of Fringe characters to your squad)
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Ion Gun +20 (+20 Damage against nonliving enemies)
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Mobile Attack (Can move both before and after attacking)
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Double Claw Attack (On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Twi'lek
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Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
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Rend +10 (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Force Powers
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Force 1
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Force 3
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Force 2
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Force 5
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Force Spirit 8 (If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Force 4
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Renewal 1 (This character gets 1 Force point each time it activates)
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Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters)
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Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)
Commander Effect
Non-Unique followers within 6 get Accurate Shot, +2 and after your turn, 1 can attack, Bounty Hunter followers and Bespin Guards get +2, Allies can spend your Force points, non Force users that roll a 1 are defeated and others get +2, If you can see an enemy, you can activate up to 3 characters, Followers that end within 6 can move 2 extra, Non moving Trooper followers within 6 get +3.
My, how far we have come.
3/3/2025 10:05:12 PM (Updated: 3/4/2025 12:41:25 AM)
3/4/2025 3:06:44 AM
3/4/2025 7:29:33 PM
3/4/2025 9:29:19 PM (Updated: 3/4/2025 9:30:15 PM)
3/4/2025 10:23:48 PM