Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Lightside (Cannot be in a Sith, Imperial, Separatist, Yuuzhan Vong, or Fringe-only squad)
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Pacifism (Replaces attacks: range 6; target enemy cannot attack this round; save 11)
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Augmented Heal (Adjacent allies (including this character) that use Heal or Force Heal double the amount of damage removed)
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One With The Force (Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining.)
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Noble Sacrifice (When this character is defeated, 1 Jedi ally may make an immediate attack)
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Prayer (Replaces attacks, gain 1 force point)
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Force Ascetic (Cannot spend Force points to reroll or move faster)
Force Powers
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Force 3
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
"The Force is with me, and I am one with the Force; and I fear nothing, because all is as the Force wills it."