Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Protective (+10 Damage while a wounded character whose name contains Peach is within 6 squares)
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Flamethrower 30 (Replaces attacks; range 6; 30 damage to target and to each character adjacent to that target)
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Burning Attacks (Characters (including this character) damaged by this character are considered to be burning. Each time a burning character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer burning.)
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Spike Shell (Whenever this character takes damage while activated, reduce the damage dealt by 10. Melee attacks ignore this special ability.)
Commander Effect
Allies whose names contain Koopa without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces.
"I finally found it. Now who's going to STOP ME?!"