Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Force Choke 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
Commander Effect
Whenever an non-unique ally without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies get +2 Attack. (These bonuses stack.)
"Be careful not to choke on your aspirations director."