Special Abilities
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Unique
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Affinity (May be in a Republic squad that does not contain any characters with Order 66)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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BD-1's Healing Stim (Replaces attacks; remove 20 damage from this character.)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Stasis (Force 1, usable only on this character's turn: range 6; target enemy's speed is reduced to half until the end of its next turn, save 11 negates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
"Don't stand out. Accept the past. Trust no one. Trust...only...in the Force."