Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
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Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Choke 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
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Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Through diligence and clarity, the Juggernaut shapes the Force to his/her will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair.