Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
-
Juyo Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
-
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
-
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
-
Master Tactician (You automatically choose who goes first except on a roll of 1)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
-
Force Heal 40 (Force 2, replaces attacks: touch; remove 40 damage from a living character)
-
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect
All friendly characters within 6 squares with a Force rating gain +10 Damage against enemies with Force ratings.