Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
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Dodge (When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Difficult Target +6 (+6 Defense against nonadjacent enemies)
Good luck catching one of these