Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Melee Duelist (+4 Defense when attacked by an adjacent enemy)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Force-Attuned Reflexes (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
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Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)
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Unnatural Power (This character gains Force Attuned and Force Lightning 3 while it is not in it's original squad.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Force Choke 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
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Telekinetic Throw (Force 2; replaces attacks; usable only while this character is in low objects: 40 damage to one target enemy within 6 squares)
"There's still a chance to make things right." "I'm afraid..." "I know you are." "I'm afraid it's too late." - Count Dooku and Yaddle