Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Blinding Arrogance (Not subject to commander effects; cannot spend Force points to reroll)
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Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
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Unstable Psyche (Once per round, after initiative is determined, this character must attempt a save of 11. On a failure, flip this card over. All Force points and Damage remain.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Average Rating: 8.08 (13)
3/3/2010 4:03 PM
3/4/2010 5:39 AM
3/4/2010 5:46 AM (Updated: 3/4/2010 6:11 AM)
3/9/2010 6:39 PM
3/10/2010 5:58 AM
3/20/2010 2:24 AM
6/29/2010 1:43 AM (Updated: 8/19/2010 12:42 AM)
9/21/2010 2:20 AM
9/21/2010 2:20 AM (Updated: 9/21/2010 2:20 AM)
9/22/2010 2:13 PM
1/13/2011 10:47 AM
7/5/2011 4:36 AM
7/5/2011 3:54 PM
7/5/2011 6:03 PM
7/6/2011 1:43 AM
8/11/2011 8:47 PM