Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Vonduun Crab Armor 2 (When this character takes damage, it can reduce the damage dealt by 10 with a save of 2)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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affinity (This characters squad may include non-unique imperial characters without a force rating)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Master Recovery (Force 8, replace turn: Remove all damage from this character)
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Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Commander Effect
Allies gain double attack and ambush.
"Death is not an ending, boy--But it is a passageway to something greater."
―Darth Krayt