Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
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Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
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Impulsive Momentum (If a Unique allied character is defeated, for the remainder of the skirmish this character has Momentum)
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Shii- Cho Style Mastery (+4 attack, +4 Defense , and +10 damage while 2 or more characters are within 6 of this character.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect
Allies with a Force Rating Gain Greater Mobile attack. Allies within 6 gain parry .
2/23/2013 3:55:07 PM
4/26/2013 6:22:13 AM