Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Droid Coordinator (Non-Unique Droid allies gain Speed 8)
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Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
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Rapport (Droid characters whose name contains magnaguard or bodyguard cost 2 less when in this characters squad)
Commander Effect
droids are subject to this commander effect:
Allied droids gain extra attack.
Non-unique droids gain ambush, +4 attack, and +4 defense
"Back away! I will deal with this Jedi slime myself!"
―General Grievous[
11/26/2013 6:11:43 AM