Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Adoring Hunger (When this character activates, each character within 6 squares take 10 Damage; this character gains +1 Force Point for each character damaged this way. If there are no characters within 6 squares, this character takes 10 Damage instead.)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Force Resistance (Force powers cost +1 force point when targeting this character)
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Quadruple Attack (On her turn, this character can make 3 extra attacks instead of moving)
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Shapeshifter (Immune to Assassin, Bounty Hunter and Programmed Target special abilities.)
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Siphon Life Energy (Whenever it defeats an adjacent living enemy, remove damage from this character equal to the defeated character's printed hit points.)
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Strong Willed (Cannot be affected by Jedi Mind Trick)
Force Powers
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Force 5
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
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Force Teleport (Force 3, usable only during this character's turn; sight: Relocate this character to any unoccupied square)
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Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
Commander Effect
Allies with a Force Rating gain +10 Damage against adjacent enemies and Evade.