Special Abilities
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Unique; Melee Attack; Twin Attack;
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Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Rival (This character cannot be in a squad that contains any character whose name contains Dooku or Asajj Ventress)
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Affinity (May be in a squad with a character whose name contains Maul regardless of faction.)
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Synergy (+4 Attack and +4 Defense while an allied character whose name contains Maul is within 6 squares.)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Force Powers
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Force 4
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Sith Grip (Force 2, replaces attacks: sight; 20 damage)
"This is not the work of a Sith Lord or a Jedi…but a reckless, impulsive animal."
―Obi-Wan Kenobi, on Savage Opress's massacre on Devaron